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1. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Get rid of the METAGAMING.... Metagaming is destroying this game. At the moment big Alliances can hold SOV without even having to log in, except for a Timer or a Jabber ping. Remove Timers, Remove huge structure grinds. Make SOV "ACTIVITY BASE...
- by Syd Unknown - at 2014.09.12 15:12:00
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2. Drone UI Window: Preset Buttons - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: But you realize that you are trying to implement a feature that is only profitable for very limited application in cases where the drone bay is big enough to encompass all possible drones (for that situation) and very spec...
- by Syd Unknown - at 2014.08.17 14:47:00
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3. Drone UI Window: Preset Buttons - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Aehm, No You would mess up existing presets and would have to reformat all those 'buttons' every time you change drones in your drone bay. As current, drones are saved for their grouping if moved to the hangar and the dra...
- by Syd Unknown - at 2014.08.17 14:35:00
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4. Drone UI Window: Preset Buttons - in Player Features and Ideas Discussion [original thread]
I think I have great idea for the drones UI. At the moment you can move all your drones in some kind of dropdown folder, but this isnt working smooth and its a lot of clicking and dragging, especially if you want to launch mixed drones with the r...
- by Syd Unknown - at 2014.08.17 14:10:00
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5. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Anyword on munnin, other than the speed changes? ISIS shows its shield tanked, how am i suppose to shield tank with 3 mids? Muninn needs buff more than any other HAC. Hardly used, low dps, slow, and not enough PG to fit a...
- by Syd Unknown - at 2014.08.04 18:32:00
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6. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Madbuster73 wrote: Muninn needs more then just a speed buff..... Muninn has always been very underwhelming. It used to good as a snipingboat popping frigates, but since they buffed frigates and nerfed Tracking enhancers, the Muninn was not seen...
- by Syd Unknown - at 2014.08.02 22:15:00
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7. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
There is only 1 fix for null-sec: FW SOV mechanics, but then on bigger scale. Complexes should be: Medium, Large and X-Large (for capitals) PRO's: 1. in FW SOV mechanics there are no timers. 2. You can still use your supers to bash the I-Hub onc...
- by Syd Unknown - at 2014.08.02 11:25:00
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8. [Proposal] Control-Based Sovereignty System - in Assembly Hall [original thread]
There is only 1 fix for null-sec: FW SOV mechanics, but then on bigger scale. Complexes should be: Medium, Large and X-Large (for capitals) PRO's: 1. in FW SOV mechanics there are no timers. 2. You can still use your supers to bash the I-Hub onc...
- by Syd Unknown - at 2014.08.02 11:23:15
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9. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
People say FW SOV mechanics wont work in 0.0 But...... They could work with some adjustments. People wont be farming for LP Both offensive and defensive should get a preset amount of isk out of the ALLIANCE-WALLET that is determined by the Allia...
- by Syd Unknown - at 2014.08.02 10:36:00
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10. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: I hope that CCP will move to occupancy SOV , it will link to the corp not alliance activity. So for example , the most active corporation in given system gets the ownership in the name of alliance X. If this corporation...
- by Syd Unknown - at 2014.07.28 10:13:00
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11. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: Syd Unknown wrote: And this where the Faction Warfare SOV mechanics come in.... With FW SOV mechanics aplied to 0.0 people would have to defend systems more persistently. Where FW in low sec have novice, small, medium...
- by Syd Unknown - at 2014.07.26 23:53:00
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12. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I vote for Faction Warfare Mechanics in Null-sec! http://themittani.com/features/fw-vs-sov-null-setting-phasers-fun
- by Syd Unknown - at 2014.07.26 12:31:00
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13. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: CCP Fozzie wrote: I am watching this thread with great interest and am very happy to see the discussion it's spawning. It's very interesting to compare the ideas being discussed here with concepts we're discussing intern...
- by Syd Unknown - at 2014.07.25 10:53:00
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14. The thing about the ESS in anomalies - in Player Features and Ideas Discussion [original thread]
Saisin wrote: Nolak Ataru wrote: I'd like to ask why exactly we needed the ESS to begin with. CCP is going in all sorts of directions here, what with the new prevalence of bubble-immune Inty fleets and mindblowingly-******** ESS. Real life...
- by Syd Unknown - at 2014.07.14 09:52:00
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15. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Syd Unknown wrote: And your arguments are? You are burning down a good idea, yet you fail ro give a good argument why it shouldnt be implemented. So either you are bad at trolling or you have no clue what you are talki...
- by Syd Unknown - at 2014.07.08 18:15:00
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16. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Madbuster73 wrote: This will benefit the smaller Alliances that want to use their Supers without being immediatly hotdropped by PL or GOONS. Offcourse PL and GOONS will say that it is a "working" feature because they ar...
- by Syd Unknown - at 2014.07.08 18:00:00
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17. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
In my opinion one of the big problems that causes powerprojection are the timers... People can set the timers to their likings, so they have WAY to much time to get their defending numbers in. Timers should be MUCH shorter, so the defenders have t...
- by Syd Unknown - at 2014.07.07 11:25:00
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18. [Proposal] Restrict Watchlist - in Assembly Hall [original thread]
Mallak Azaria wrote: Alternatively you could log out your spacepeniscoffin in a POS instead of the same spot in lowsec that you were in 6 months ago. It doesnt matter WHERE you log it off. What DOES matter is that nobody should have free, e...
- by Syd Unknown - at 2014.07.07 10:42:00
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19. [Proposal] Restrict Watchlist - in Assembly Hall [original thread]
Mike Azariah wrote: What about if there was a second version of the locator agent? One that, after a variable amount of time (hours) would let you know if your target has been 'active' This would tell a hunter if the super was on the move but...
- by Syd Unknown - at 2014.07.06 16:01:00
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20. [Proposal] Restrict Watchlist - in Assembly Hall [original thread]
Xavier Saskuatch wrote: Madbuster73 wrote: Xavier Saskuatch wrote: Mike Azariah wrote: This does make sense in the broad terms. Free intel from across the galaxy is worse than free intel in the solar system you are in (Local) m Un...
- by Syd Unknown - at 2014.07.03 23:15:00
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